
Ninety-nine of the worst beings in the galaxy just broke out. To hunt monsters, you'll need other monsters.
One night, ninety-nine of the worst beings in the galaxy walk out of the most secure prison ever built. Every cell door opens at the same moment, the guards are dead, and the docks stand empty.
So the Stack sends one young human profiler and five killers and misfits on a retired prison ship, working through a list of ninety-nine names pinned up in the kitchen. A Brakkan ex-marine with one sanded ridge. The most famous serial killer in the galaxy, who has the best manners on the ship. An assassin whose skin shows every feeling. A pilot with five selves. A gunfighter who's just met the sky.
Every hunt stands on its own, with its own world, its own local cops and one name from the list. It's pulp and funny and heartbroken, and it keeps asking the same question: are those who hunt monsters destined to become monsters?
We built the whole galaxy to find out: twenty-eight peoples, six regions, thirty-four ships, the crew, the board, and what everybody eats for lunch. Come and look around.
Development art. The designs are still in review.
How it was made. Generated with AI tools, under the creative direction of Jesse Alexander. How I work ▸

The whole DARK CELL site: the crew, the worlds, the ships, life in the Compact and Abigail's notebook.
ENTER DARK CELL ▸All ninety-nine warrants, filtered by kind of story, by people, or by the Apple who leads the hunt.
SEE THE 99 ▸From a spy pitch to a galaxy: the rules, the type, the paper, and how the art gets made.
THE PROCESS ▸