SCREEN
Lean-back stories for the screen — episodic and longform narrative grown from the same world architecture. Watched and read, not operated.
Orbital Ranch Studios builds original worlds. Lean-back and interactive experiences — for screens, tabletops, books, and browser. Watched and read, or played and run. Same world. Every surface.
▸ EXPLORE THE PROJECTS▸ THE PRESENTATION
The old model turned original stories into multi-year auditions for permission. We're shipping instead. Scribbler's room of one. Studio velocity. Every format the world will hold.
Each project starts as a narrative ecosystem — characters, terrain, factions, rules that hold under pressure. Post-collapse science fiction. Hidden-history fantasy. Browser-native noir. Worlds built to be lived in, fought over, and printed on something. Characters matter more than spectacle.
Lean-back and interactive. Books and screen stories to watch and read; tabletop games and browser playables to play and run. One world, every surface — plus a print-to-play pipeline that ports a rulebook from PDF into a browser in the same week. Build worlds that travel.
Continuity, tone, voice, release quality — governed at the studio level across formats and years. Measured craft: a quantitative style constitution, a Hawks dialogue method, an action engine, a continuity registry. Continuity is a promise to the audience.
Books, albums, games and film clips, all made at the ranch. Tap a poster to look around, watch a clip and see the art. You won't leave this page.
Lean-back stories for the screen — episodic and longform narrative grown from the same world architecture. Watched and read, not operated.
TTRPGs, wargames, solo systems, browser playables. A print-to-play pipeline carries the rulebook straight into the browser. Read it, run it, play it.
Novels, novellas, and serial fiction grown directly from the core world architecture.
In-world documents, timelines, propaganda fragments, and alternate reality games (ARGs) that deepen the world and spill into ours. A meta-story runs as an ARG through Terra Conflictus, and Dead Air does the same for Tales From Nowhere — the same transmedia playbook behind Alias, Lost, and Heroes. Audiences inhabit, not just consume.
Shortform, episodic, and emerging-format releases tailored to evolving audience behavior.
I spent decades writing for television. Now I’m building a studio around original worlds, with stories that can become books, games and films.
This presentation shows the process behind the work: I talk ideas out, AI tidies them, and I make the decisions. It follows one project, a novel with a game, an album and 3D figures, built in eight days.
Read the introduction: Nobody Handed Me the Word Founder ↗Jesse Alexander's personal Substack — process, dispatches, working drafts, and signals from inside the studio.
Five freelance operators — four gene-forged defectors, one unaugmented baseline — run black-market jobs across Lost Angeles and document them on an underground channel called Warranty Void. A Terra Conflictus / Operator Tactics production.
Four hundred-plus dispatches on screenwriting, narrative design, transmedia, the craft of running rooms, the new AI toolkit, and what's actually changing for the working storyteller. Searchable, filterable, free.
In a remote mountain town where the government has outlawed electronic devices, a woman with EMF sensitivity disorder works with eccentric locals to unravel paranormal mysteries connected to North American folklore. Begin with Dead Air — the field record still transmitting out of Nowhere, West Virginia.
The unofficial fan encyclopedia for Jesse Alexander's vanished supernatural thriller — characters, episodes, locations, lore, and a full timeline spanning one aired season and three that never were. Fan-built, obsessively cross-referenced, still arguing over what really happened in Nowhere. The Dead Air ARG is treated as canon.
A picture-book world about the joy of being welcomed. Finn, Bea, Olive, Pip, Otto, and Sumi never arrive uninvited — a friend writes, they go, they help with something small and real, and each of them sends a postcard home.
A playable noir detective story you can run in the browser. Solo cases, a city that lies, and a private dick who keeps getting hired by exactly the wrong people.
Jesse Alexander's personal street photography — mostly black & white, shot on foot in Los Angeles and New York City. A growing archive of strangers, signage, weather, and light, filed by city.
An independent apparel project inspired by adaptation and kintsugi, the Japanese art of visible repair. A rising U-arrow and a silver seam carry the idea across clothing and material studies.
A playground of vibe-coded game experiments — browser-native, fast to make, fun to break. New entries land between the bigger releases. Insert coin.