
He says he was the Shadow. The record says he doesn't exist.
Ethan Walsh is nineteen, back in his mother's house in Fayetteville, North Carolina, and out of second chances. To get back into school he needs a hundred and twenty hours of service at Longleaf Pointe, a senior living facility in the shadow of Fort Bragg. His first problem is small. Somebody is stealing the game pieces.
The thief is Jack Morgan. Ninety-six years old. On oxygen. Half his face rebuilt. He's using the Scrabble tiles and the Risk armies to rebuild his old operations on a folding table: a recon team in Laos with the dogs closing in, a Soviet tank coming out of the fog at Lang Vei, a rooftop in Tripoli, a bell tower in the Bosnian snow.
Jack tells it like a paperback. Every story has a Russian with pale eyes, a woman code-named Sparrow, and a skinny kid from Detroit named Johnny Martin who always walked point.
So Ethan checks the record. Some of it holds. Some of it is in a paperback series from the 1970s, with Jack's name on every cover. And one mission, the last one, Jack won't tell at all.
As the old man's memory slips and a stolen-valor hunter comes for him with a camera, Ethan has one summer to find out what happened to Johnny Martin, and to decide whether you can love someone whose story you can't prove.
Cold Warrior is a war novel told in two voices: a nineteen-year-old checking every fact, and a ninety-six-year-old telling it the way it should have happened. It moves from Vietnam to Libya, Beirut, Berlin and Bosnia, through the secret history of the Cold War, and ends at a hospital tray table in room 214.
Companion pieces: the Shining Brass game zine and a 3D-printable Jack Morgan statue. Art in this book is painted in the style of 1970s men's adventure paperbacks.


Shining Brass: a free war game for a kitchen table, from the book. A recon team against the hunt, for one or two players, about half an hour a game. 56 pages. Powered by Apocathon, by Simon Alexander. Used with permission.
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