◂ ORBITAL RANCH STUDIOS DARK CELL

The Tev-Nor Compact

The worlds

Twenty-eight peoples, each with a homeworld and a body that does one strange thing. Six regions, all of them circling the Goom, the black hole at the edge of everything.

The Tev-Nor Compact is a union of about a thousand worlds, and it runs on treaties, trade and secrets. Everyone just calls it the Compact. It's got twenty-eight peoples we know well, each with a homeworld and a body that does one strange thing, and all of them talk through translators that are mostly reliable.

What is the Compact?

Humans joined forty years ago as junior members. We're the newest people in the union and the shortest-lived, and the others call us the Brief. Most humans still live on Earth, where the rest of the galaxy assumes nothing much is going on.

Six regions hold all the worlds on the board. Everybody out here has a job, a landlord, and something on the stove. We hold every new idea to a simple test, which is whether it could happen in Cleveland with the nouns swapped. If it could, we throw it out.

All twenty-eight

Homeworlds

Earth from orbitEarthHuman · PheliHumans cry, tire fast, and live short lives.Garrad from orbitGarradBrakkan · PheliArmor plates grow in ridges, one for every war survived.Ilma from orbitIlmaVael · PheliTwo-lobed brains run two minds side by side.Veshtal from orbitVeshtalOssari · The DunSkin shifts color with every feeling.Mirrow from orbitMirrowPhaedrae · ThalmeBorn as a brood of selves that normally merge into one at maturity.Cradle from orbitCradleCultivar · PheliGrown in labs from blended genomes: no navel, no scars, never sick.Auri from orbitAuriAuren · ThalmeGolden skin that glows brighter with applause.Kellor from orbitKellorDray · The GoomA species down to its last member.Oonma from orbitOonmaDrum · The OonHuge, slow, and heavy with a drum-like chest that resonates when they speak.Tikpel from orbitTikpelFenn · The GasketQuick, light, and limber, with a third eye-lid that lets them see in the dark.Gelmoor from orbitGelmoorGelm · The OonSoft, round, and warm to the touch.Vokra from orbitVokraHexil · The GasketSix-limbed and compact, with extra arms for tools.Krail from orbitKrailKrai · PheliCold-blooded, with a body temperature that follows the room.Mimsa from orbitMimsaLamenti · ThalmeEmpaths who feel what others feel, and can pass those feelings along.Hullow from orbitHullowMachine mind · The GoomA mind built into a ship, with no body of its own.Shoma from orbitShomaMantle · PheliGray coats of fine fur and faces that don't move.Koppa from orbitKoppaMarl · The GasketHard-skinned and stocky, with stone-like patches that can be struck without pain.Kaenor from orbitKaenorNoetic · PheliHuge brains and small bodies.Tevo from orbitTevoOru · The GasketBorn as twins who share a single thought and finish each other's sentences.Pellmere from orbitPellmerePell · PheliTiny, fluffy, and light enough to ride the wind.Quor from orbitQuorQuill · The DunCovered in soft quills that bristle when they're afraid or lying.The Reef from orbitThe ReefReef · The OonA living reef that grows over decades, with thousands of small bodies sharing one will.Skarnak from orbitSkarnakSkarn · The GasketThick-skinned and loud, with a second voice box that carries a mile.Mora from orbitMoraSorrel · The OonLeaf-green skin that photosynthesizes.Torvey from orbitTorveyTarsk · The GasketLong limbs, low gravity, and a gift for building up.Zilmo from orbitZilmoTessel · The OonA hive species with a queen, workers, and a shared scent.Nemfol from orbitNemfolTomen · The GoomLiving libraries.Iree from orbitIreeVesper · ThalmeFeathered, with a voice that carries across a stadium.

Orbital studies, development art. The Reef has no planet of its own, so its card shows Ume, the drowned garden in the Oon.

Six regions

Where the hunts go

One line each. Open a region for its places.

Region

Pheli

Pheli, development art
Pheli. Development art.

The capital's backyard specializes in paperwork and polite crime.

PEOPLES FROM HERE: Human, Brakkan, Vael, Cultivar, Krai, Mantle, Noetic, Pell

5 places in Pheli

You'll find First Drawer, the Stack, the Queue and more committees than there are people to sit on them. Brakkans and Vael both come from here, along with most of the clerks. A fugitive who runs to Pheli has usually decided the safest place to hide is inside a filing system, and they're usually right. You'll want a badge, a form and a very long afternoon. Crime here tends to have an invoice number, and the violence shows up late and in a good suit. The Stack's own front lawn is in this region, which makes every hunt a little embarrassing for somebody. Bring a pen. Abigail always has one, and she'll want it back when you're done.

The Church Yard, development artThe Church Yard

A mecha yard where a thirty-centimeter preacher steers a cathedral on legs from its shoulder. Communion juice comes in thimbles. They won't take your money, so the tithe is a bolt, a rivet or a plate off your own ship, weighed at the altar scale.

The Satellite Court, development artThe Satellite Court

A ring of gray Stack satellites where a chime sounds every fifteen minutes, whether or not anyone has spoken. Time gets billed to whoever talks first, debts pass to your heirs, and no one may open fire until an injunction's been filed. A lawyer presides from a leather chair.

The Uncharted Sector, development artThe Uncharted Sector

A stretch of space where the star charts have holes in them and the radio goes blank in matching shapes. Every ship must carry a paper log, handwritten and stamped at the edge. Skip it and your record deletes itself, then your insurance, then your registry.

The Funeral World, development artThe Funeral World

White stone, seven lamps, and a hundred Vael mourners holding the dead's last breath as one note until the body's been composed. If the note breaks, they begin again, and it can take hours. Hot broth comes round at the wake. Two rival composers are keeping score on cards.

The Tax-Haven Asteroid, development artThe Tax-Haven Asteroid

Gray felt cubicles spread across a hall the size of a hangar, bolted to bare rock. Anything filed in triplicate and unchallenged for forty cycles becomes the filer's property, and objections must be made in person. You take a numbered cup of decaf and wait your turn.

Region

Thalme

Thalme, development art
Thalme. Development art.

Everything in Thalme's a little too much.

PEOPLES FROM HERE: Phaedrae, Auren, Lamenti, Vesper

5 places in Thalme

It's the region of opera, casinos, private yachts and people who've paid to be looked at. Auren and Vesper set the tone, and the Phaedrae call it home, so nobody here is exactly who they said they were at the door. Rich Thalme people hire professional clappers. Poor ones sing on the bottom step. The food comes on tiny plates and it's mostly a story about the food. Fugitives love it, since a person can hide in plain sight when everyone's in costume, and sunburn is a treaty violation in at least one kingdom. We go there for the gowns and the knives. Lio's happier here than anywhere, and all five of him have an outfit picked out. Vesk thinks it needs a good long silence.

Seri, development artSeri

Gold plaster, falling feathers and a chorus that never stops rehearsing, so every conversation has a key change. Applause is the only money. A bid stands when the hall claps for it, a booed bidder loses the lot, and nobody may bid until a thrown feather lands.

The Hollow Opera House, development artThe Hollow Opera House

Six hundred gilt seats bolted into the raw basalt of a hollow asteroid. One note stays held in the rock at all times. Anyone who sings must agree with it or stay silent, because disagreement cracks glass, and you'll be charged for the panes by the light-year.

The Victory-Parade Moon, development artThe Victory-Parade Moon

A warlord's conquered capital with smoke machines bolted to its ruins and a karaoke stage built on a tank. The Sticky Mic passes clockwise, always, and if it's handed to you, you sing. The song's over only when he claps first, and he likes the long ones.

The Painted Moon, development artThe Painted Moon

A forty-meter canvas disc towed over a hillside town by a very small engine, and from the ground it's a perfect pale moon. Traffic crawls for a hundred kilometers around, since a hard burn tears it. Once an hour the wedding guests get handed brushes for a touch-up.

The Static Tower, development artThe Static Tower

A thin steel tower on a bare plateau, wrapped crown to base in wool and wire, with cozies on the dishes. Each signal in the sector must recite the next row of a knitting pattern to pass. Get it wrong and you're jammed and mailed a cardigan, too small.

Region

The Gasket

The Gasket, development art
The Gasket. Development art.

The Gasket's where things get fixed, raced or thrown out.

PEOPLES FROM HERE: Fenn, Hexil, Marl, Oru, Skarn, Tarsk

5 places in The Gasket

It's the working-class frontier of the Compact, all junkyards and tracks and machine shops, run by Hexil mechanics, Marl bookies and Tarsk who build things that span gaps. Hexil name everything for the part that failed, and they say that's only honest, and a thing that's run well for forty years still gets called after the bolt that sheared on day one. You'll eat out of a paper tray standing up. Everybody has an opinion about your engine, and they'll share it through a hole in your hull. Wrecks here are always owned by somebody, and a driver is a bigger star than any senator. When a fugitive heads for the Gasket, it's generally to go very fast or to buy something that shouldn't be for sale. Bring ear protection.

Thren, development artThren

One looping course runs across five moons, with grandstands on every rock and the far crowds arriving half a second late. Before the start, each racer has to name their machine after an ex, in public, at a microphone and say one thing that ex did. Sometimes the ex turns up.

The Spine, development artThe Spine

A racetrack that's a living animal the length of a small moon, lying between two towers with pit stalls bolted to its flank. You press your bare palm to the hide, and the lights won't go green until your pulse agrees with the road. Furious drivers wait.

The Canyon Circuit, development artThe Canyon Circuit

A bridge-road built in slabs across red cliffs, and each slab drops into the canyon as soon as the lead car clears it. Nobody in second place can finish on solid ground. Everyone behind has to cut a new route or retire. Red dust gets into the sandwiches.

The Hundred-Year Local

A freight train circling one planet on a ring of track, with wood-paneled coaches, oil lamps and a very bored conductor. It leaves each station at the listed second, and pulling the brake gets you billed by the minute and put off at the next stop.

The Shared Cockpit, development artThe Shared Cockpit

A hangar holding one mecha whose cockpit is a bunk bed. Two pairs of boots stand by the ladder, near one tuna sandwich and one jam. The ignition fires only when both pilots' pulses agree, and any quarrel locks the controls until somebody says sorry.

Region

The Dun

The Dun, development art
The Dun. Development art.

We go gray at the Dun.

PEOPLES FROM HERE: Ossari, Quill

5 places in The Dun

This is the Quiet Dominion's border, where Ossari and Quill live on either side of a line and everyone's been told not to show what they feel. Speech is rude in a lot of towns, so people talk with their fingers on the rail. The rumors run louder than the residents do. It's full of defectors, spies, people pretending to be defectors, and shopkeepers who've learned not to ask. Any stranger gets a polite nod and a long look at their cheeks. Vesk gets very calm here, which frightens the rest of the crew. We love it for spy stories, and for a brand of sad comedy you can only get from a place where someone's whole family keeps passports in the kitchen. You won't hear much, and you'll be watched the whole way through.

The Dun Border, development artThe Dun Border

A gray stripe painted across bare rock, ten lanes wide, visible from orbit and running to both horizons. You cross at a walk and your skin may not change color until your back foot's clear. A flushed cheek is a confession, and the guards pin swatches to every booth.

The Defector's Town, development artThe Defector's Town

Mud streets, adobe houses and a doorway for each flag, in a town of people who've fled other people who fled. Leave a passport in a kitchen drawer long enough and it's yours, debts included. Asking anybody's real name means carrying a stranger's papers for a year.

The Tuesday Monastery, development artThe Tuesday Monastery

A stone fortress with paper calendars layered on its walls and a kettle on every landing. The monks hold that the day can't advance while a hostage sits in the chair, and hostages are treated beautifully. A monk who tears off a page gets sent outside to wait.

The Dead-Letter World, development artThe Dead-Letter World

Empty streets lie knee-deep in the mail nobody ever sent, around a tall Stamp Tower, and a mecha stands in paper to its waist. If you lift a letter you must read it aloud to the room, every word, and you'll remember it. Then it goes back in the pile.

The Courier's Route, development artThe Courier's Route

A chain of hollow stones, locked boxes and lantern posts running along the border. You never look at who left the drop. It only counts as delivered when the receiver leaves a cup of cold tea on the ledge. Slide, click, tea, and keep walking.

Region

The Oon

The Oon, development art
The Oon. Development art.

Out in the Oon the maps start to skip things and the animals get big.

PEOPLES FROM HERE: Drum, Gelm, Reef, Sorrel, Tessel

5 places in The Oon

It's kaiju country, all ranch moons, deep farms and towns that rise and fall on something breathing. Drum and Tessel live here among herds you could mistake for a mountain range, and nobody in the Oon would ever call that a pest problem. Folks are friendly and they feed you first. They'll also tell you, kindly, not to stand there. Everything's warm, damp and alive, including a fair amount of the architecture. We send the crew out here when we want a monster the size of a county and a farmer who's worried about it. Tukkar's most famous order was issued in the Oon, and it concerned licking. Kellen's found more new things to ask about here than anywhere else in the galaxy, and his list isn't done.

Nine to One

A neon casino town bolted to the back of a sleeping giant, on a hillside that lifts and settles with each slow breath. Dealers count on the heartbeat under the floor. No payout may be large enough to wake it, so the cage settles anything bigger in favors.

The Canyon Bridge, development artThe Canyon Bridge

A mossy stone arch carrying a double line of trucks, and now and then the road surface shrugs. It's a kaiju who believes it's a bridge, and it's been very good at it for forty years. You cross at a walk. Go any faster and the span walks with you.

The Pit Moon, development artThe Pit Moon

A gladiator arena where a squeaky snack cart rolls to the center of the sand before every fight. Each challenger eats first. Once you've had the Queen's food, nobody can strike you down until your plate's come back washed, so a bout lasts as long as the dishes.

The Snack Empire, development artThe Snack Empire

Vending machines the size of a hangar wall, glowing under neon menus on behalf of a monopoly that spans whole planets. Opening any wrapper means you've accepted the terms printed inside the foil, and you can't read them until it's open. Cheese powder gets everywhere, including your legal standing.

Ume

A drowned world of coral and glowing polyps owned outright by a living reef, thousands of small bodies with one will. It answers every eviction notice by growing another tower. No reply counts until a growth ring has closed, so diplomats come home years older.

Snack Empire wrapper
Snack Empire wrapper. In-world paper.
Inside of the foil
Inside of the foil. In-world paper.

Region

The Goom

The Goom, development art
The Goom. Development art.

The Goom is the black hole at the edge of everything, and the region around it gets the name too.

PEOPLES FROM HERE: Dray, Machine mind, Tomen

5 places in The Goom

Ship graveyards, dead orbits, moons nobody's paying for, and the Abyss hanging at the lip with all its doors open. Time goes strange the closer you get, so anyone who works out here has a calendar problem and a family that's stopped writing. Whatever's left has come here, along with whatever's hiding. You'll get a good cup of something hot from people who've been waiting a long time for somebody to drink it. Nym's fond of the place. It's the loneliest part of the map and we can't stop writing about it, because everybody who's ended up here has a reason they'd only tell you after dark. A short trip can cost you days at home, so pack for it and call your mother first.

Hullow

Ten thousand battleships turn slowly around a dead moon, each taking days to pass, and a lot of them are still thinking. A wreck belongs to whoever can still get an answer from it. Salvagers ask three times, wait, and give their own names before they cut.

The Time-Share at the Goom, development artThe Time-Share at the Goom

A ring of lounges and waterslides skimming low over the black hole, with a fountain of something pink in the lobby. One restful week here costs ten years back home. Checkout requires sitting through the presentation, and every polite decline earns you a free upgrade and another week.

The Garbage Moon, development artThe Garbage Moon

A moon-sized heap with a town on top, and the mayor's hat is made of crushed cans. Only what's been thrown away counts as money, so you toss your payment over your shoulder and the seller catches it. Offer anything shiny and you'll be politely recycled.

Quen, development artQuen

A moon of living libraries, where tall Tomen stand in rows wrapped in pages, each one holding a life. To ask a question you must hand over a memory of your own, which they keep on a shelf. Ask it as a threat and the price doubles.

The Species Museum, development artThe Species Museum

Velvet ropes and dioramas under glass, and in a hard white spotlight, the last of the Dray, living in his own exhibit. To ask him something you ring a bone and wait for the note. He has opinions about the placards, and nothing leaves without a Return Date.