◂ ORBITAL RANCH STUDIOS DARK CELL

The roster

The ships

Every ship has one odd habit. It hums off-key, sulks when ignored, or won't land on Tuesdays, and that's how you know it before it says a word.

Ships carry their builders. An Auren yacht is gold and drafty, a Hexil racer is loud and held together by names, and a Tessel ship hums with a hundred small conversations. Getting around is fast: ships hop between worlds along old gravity highways called the Sling Lanes. Nobody explains the drive, and we like it that way.

The Orchard

180 m

Odd habit One working speaker and six opinions.

A scuffed prison transport with an orange stripe and jokes on the cell labels.

Walk the decks ▸

The Ironclad

14 m war-frame, Tukkar's

Odd habit The plate stays blank, and nobody asks.

Grown plate by plate like a Brakkan body, with one blank shoulder plate.

Lattice

9 m close-field frame, Kellen's

Odd habit It only works inside arm's reach of an enemy machine.

Two huge pistols and a cockpit that shows his threat lattice.

The Chorus

A pod about the size of a bus, Lio's

Odd habit Dash flies it loud, Ledger flies it cold, and Pip hides it behind a rock.

A racer that reshapes for whichever persona is driving.

Hush

A glider the size of a rowboat, Vesk's

Odd habit It blushes pink when she's happy, and she hates that.

A stealth glider that matches whatever is behind it.

The tactics chair

A chair, Abigail's

The one seat on the Orchard where she runs a hunt.

The Warrant

Patrol cutter, 60 m

Odd habit Won't start without a signed form.

A gray wedge with a flashing blue lamp.

SEEN IN: The pilot hunt

The Long Arm

Interdiction frigate, 300 m

Odd habit The tow cable always snaps on the third try.

A harpoon-shaped hull that grabs a fleeing ship.

SEEN IN: Hunts at the Queue

The Quiet Hand

Black Ops stealth skiff, 20 m

Odd habit Every pilot signs for it and nobody remembers who.

A black dart with no running lights.

SEEN IN: The Director's reach

The Gavel

Court transport, 150 m

Odd habit It lands, and everyone stands up.

A white ship with a scale painted on the hull.

SEEN IN: Hunts with trials and summits

The Auditor

Accounts cruiser, 120 m

Odd habit It audits the ships it docks with.

A square hull stacked with filing drawers.

SEEN IN: The Insurance Adjuster (28)

Sisters of the Orchard

Retired prison transports, 180 m

Odd habit Each one is still named after a cell block.

Scuffed gray hulls with cell-label jokes.

SEEN IN: The Doorman (43), the Abyss

The Grayline

Cruiser, 400 m

Odd habit It never signals, even in an emergency.

A long gray hull with no visible windows.

SEEN IN: The Dun hunts

The Whisperer

Assassin skiff, 12 m

Odd habit It runs on sign language, so every command is a gesture.

A slate-colored shell that shifts to match the stars.

SEEN IN: The Puppet Master (4)

The Quiet Gate

Border station, 2 km

Odd habit The guards wave, and that's the whole checkpoint.

A ring of silent turrets.

SEEN IN: The Dun Border

The Gracious Occasion

Royal yacht, 220 m

Odd habit Nobody dies before the toast.

A gold palace with a chandelier for a bridge.

SEEN IN: The Wedding Planner (55)

The Encore

Opera barge, 500 m

Odd habit The engines are tuned to a key and refuse a flat note.

A feathered hull with a stage on the prow.

SEEN IN: The Auctioneer (7), The Opera Phantom (69)

The Quick Change

Theater ship, 140 m

Odd habit It changes its name and paint every port.

A hull with a revolving set of scenery.

SEEN IN: The Understudy (48)

The Prime Time

Broadcast vessel, 200 m

Odd habit Every explosion is shot from three angles.

A ring of cameras around a studio.

SEEN IN: The Showrunner (39)

The Hundred-Year Local

Planet-circling train, 4 km

Odd habit It hasn't missed a stop in a century.

A freight train that runs a loop around one world.

SEEN IN: The Train Robber (52)

The Spare Change

Betting ship, 90 m

Odd habit It never docks in the same place twice.

A converted ferry full of odds boards.

SEEN IN: The Bookmaker (94)

The Counterfeit Moon

A fake moon, 60 km

Odd habit It has to stay up through the wedding.

A painted rock with a tiny engine.

SEEN IN: The Counterfeiter of Moons (38)

The Second Spoon

A smuggler's tug, 30 m

Odd habit The hold is always one drawer bigger inside.

A battered tug with hidden compartments.

SEEN IN: Hunts with Lio's contacts

The Last Lap

Racer, 8 m

Odd habit Its pilot died mid-race, and it never got the news.

A scorched racer that keeps finishing the same lap.

SEEN IN: Dead Heat (79)

The Hook

Wrecker fleet, 40 tugs

Odd habit Every wreck is already someone's property.

A swarm of tow-trucks with a shared bounty list.

SEEN IN: The Tow-Truck Tyrant (81)

The Quick Study

Teen racer, 6 m

Odd habit Its pilot does homework in the pit lane.

A tiny racer with a school backpack clipped to the roll bar.

SEEN IN: The Prodigy (20)

The Anvil

Mecha monastery, 3 km

Odd habit The bells ring when it fires.

A fortress of silent monks and forty missiles.

SEEN IN: Brother Anvil (98)

Saint Pellum's Cathedral

Mecha the size of a church, 90 m

Odd habit The congregation chants the pilot's sermons from the nave.

A cathedral on legs, piloted by a 30 cm Pell.

SEEN IN: Saint Pellum (14)

The Cockpit

A single mecha, 18 m, two pilots

Odd habit The pilots finish each other's missiles.

A mecha with one cockpit shaped like a bunk bed.

SEEN IN: The Cockpit Twins (13)

The Lawyer's Chair

A leather chair on a satellite, 6 m

Odd habit It bills in fifteen-minute increments.

A tall leather chair with a railgun built in.

SEEN IN: Mr. Kreshul (15)

The Long Remembrance

Living battleship, 40 km

Odd habit It wants a funeral and has opinions about the guest list.

A graveyard of old hulls bolted into one mind.

SEEN IN: The Admiral (18)

The Unmarked Ship

Phantom craft, about 100 m

Odd habit It appears when someone needs to be found.

A ship seen across several worlds, long ago, with no crew on record.

SEEN IN: The Bride of Static (91)

The Mercy

Hospital ship, 250 m

Odd habit Every patient is a favor owed.

A white hull that grows its own organs.

SEEN IN: Dr. Ruuhesh (8)

The Cenotaph

A war-frame body, 3 km

Odd habit It's an empty tomb with a mind in it.

The Director's body grown around his surviving mind.

SEEN IN: Director Sable

Concept paintings, development art. Click any ship to see it bigger.