The Orchard
180 m
Odd habit One working speaker and six opinions.
A scuffed prison transport with an orange stripe and jokes on the cell labels.
The roster
Every ship has one odd habit. It hums off-key, sulks when ignored, or won't land on Tuesdays, and that's how you know it before it says a word.
Ships carry their builders. An Auren yacht is gold and drafty, a Hexil racer is loud and held together by names, and a Tessel ship hums with a hundred small conversations. Getting around is fast: ships hop between worlds along old gravity highways called the Sling Lanes. Nobody explains the drive, and we like it that way.
How big is big?
Log scale: each step right is roughly ten times bigger. Gold bars are the crew's own machines. Tap one to jump to its card.
180 m
Odd habit One working speaker and six opinions.
A scuffed prison transport with an orange stripe and jokes on the cell labels.
14 m war-frame, Tukkar's
Odd habit The plate stays blank, and nobody asks.
Grown plate by plate like a Brakkan body, with one blank shoulder plate.
9 m close-field frame, Kellen's
Odd habit It only works inside arm's reach of an enemy machine.
Two huge pistols and a cockpit that shows his threat lattice.
A pod about the size of a bus, Lio's
Odd habit Dash flies it loud, Ledger flies it cold, and Pip hides it behind a rock.
A racer that reshapes for whichever persona is driving.
A glider the size of a rowboat, Vesk's
Odd habit It blushes pink when she's happy, and she hates that.
A stealth glider that matches whatever is behind it.
A chair, Abigail's
The one seat on the Orchard where she runs a hunt.
Patrol cutter, 60 m
Odd habit Won't start without a signed form.
A gray wedge with a flashing blue lamp.
SEEN IN: The pilot hunt
Interdiction frigate, 300 m
Odd habit The tow cable always snaps on the third try.
A harpoon-shaped hull that grabs a fleeing ship.
SEEN IN: Hunts at the Queue
Black Ops stealth skiff, 20 m
Odd habit Every pilot signs for it and nobody remembers who.
A black dart with no running lights.
SEEN IN: The Director's reach
Court transport, 150 m
Odd habit It lands, and everyone stands up.
A white ship with a scale painted on the hull.
SEEN IN: Hunts with trials and summits
Accounts cruiser, 120 m
Odd habit It audits the ships it docks with.
A square hull stacked with filing drawers.
SEEN IN: The Insurance Adjuster (28)
Retired prison transports, 180 m
Odd habit Each one is still named after a cell block.
Scuffed gray hulls with cell-label jokes.
SEEN IN: The Doorman (43), the Abyss
Cruiser, 400 m
Odd habit It never signals, even in an emergency.
A long gray hull with no visible windows.
SEEN IN: The Dun hunts
Assassin skiff, 12 m
Odd habit It runs on sign language, so every command is a gesture.
A slate-colored shell that shifts to match the stars.
SEEN IN: The Puppet Master (4)
Border station, 2 km
Odd habit The guards wave, and that's the whole checkpoint.
A ring of silent turrets.
SEEN IN: The Dun Border
Royal yacht, 220 m
Odd habit Nobody dies before the toast.
A gold palace with a chandelier for a bridge.
SEEN IN: The Wedding Planner (55)
Theater ship, 140 m
Odd habit It changes its name and paint every port.
A hull with a revolving set of scenery.
SEEN IN: The Understudy (48)
Broadcast vessel, 200 m
Odd habit Every explosion is shot from three angles.
A ring of cameras around a studio.
SEEN IN: The Showrunner (39)
Planet-circling train, 4 km
Odd habit It hasn't missed a stop in a century.
A freight train that runs a loop around one world.
SEEN IN: The Train Robber (52)
Betting ship, 90 m
Odd habit It never docks in the same place twice.
A converted ferry full of odds boards.
SEEN IN: The Bookmaker (94)
A fake moon, 60 km
Odd habit It has to stay up through the wedding.
A painted rock with a tiny engine.
SEEN IN: The Counterfeiter of Moons (38)
A smuggler's tug, 30 m
Odd habit The hold is always one drawer bigger inside.
A battered tug with hidden compartments.
SEEN IN: Hunts with Lio's contacts
Racer, 8 m
Odd habit Its pilot died mid-race, and it never got the news.
A scorched racer that keeps finishing the same lap.
SEEN IN: Dead Heat (79)
Wrecker fleet, 40 tugs
Odd habit Every wreck is already someone's property.
A swarm of tow-trucks with a shared bounty list.
SEEN IN: The Tow-Truck Tyrant (81)
Teen racer, 6 m
Odd habit Its pilot does homework in the pit lane.
A tiny racer with a school backpack clipped to the roll bar.
SEEN IN: The Prodigy (20)
Mecha monastery, 3 km
Odd habit The bells ring when it fires.
A fortress of silent monks and forty missiles.
SEEN IN: Brother Anvil (98)
Mecha the size of a church, 90 m
Odd habit The congregation chants the pilot's sermons from the nave.
A cathedral on legs, piloted by a 30 cm Pell.
SEEN IN: Saint Pellum (14)
A single mecha, 18 m, two pilots
Odd habit The pilots finish each other's missiles.
A mecha with one cockpit shaped like a bunk bed.
SEEN IN: The Cockpit Twins (13)
A leather chair on a satellite, 6 m
Odd habit It bills in fifteen-minute increments.
A tall leather chair with a railgun built in.
SEEN IN: Mr. Kreshul (15)
Living battleship, 40 km
Odd habit It wants a funeral and has opinions about the guest list.
A graveyard of old hulls bolted into one mind.
SEEN IN: The Admiral (18)
Phantom craft, about 100 m
Odd habit It appears when someone needs to be found.
A ship seen across several worlds, long ago, with no crew on record.
SEEN IN: The Bride of Static (91)
Hospital ship, 250 m
Odd habit Every patient is a favor owed.
A white hull that grows its own organs.
SEEN IN: Dr. Ruuhesh (8)
A war-frame body, 3 km
Odd habit It's an empty tomb with a mind in it.
The Director's body grown around his surviving mind.
SEEN IN: Director Sable
Concept paintings, development art. Click any ship to see it bigger.