◂ ORBITAL RANCH STUDIOS DARK CELL

The Apples

The crew

One human profiler and five killers and misfits on a retired prison ship. Nobody on it was picked first for anything.

Abigail Chase, development art
Abigail
Targeting Officer

Abigail Chase

Human

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Funny
Grades criminals' poetry with a red pencil. Loves bean soup and three plants that are all alive.
Aches
Nine foster homes taught her to read a room fast, because a wrong guess hurt.
Can do
Reads the fugitives who tore up their own species' script. Her read lines branch, one per next move.

Won't tell you: Why she keeps checking her own handwriting.

Open the full file

Abigail's the only human on the team, in her late twenties, with dark curls in a messy bun and a Stack jacket two sizes too big. She works as a Targeting Officer, which means she figures out who somebody is and what they'll do next. Everybody else out here follows the instincts of their species. Humans don't have that script, so other profilers can't read her, and she can read the fugitives who tore up their own.

She got that way in nine alien foster homes, where she learned each house's rules fast because a wrong guess hurt. The Compact calls her people the Brief, and most species find tears alarming. She's stopped apologizing for hers.

She loves bean soup, lists, and three plants that are all alive. She grades criminals' poetry with a red pencil and taps it twice before asking the question she's scared of. One stray hit would finish her.

As a rookie she signed a paper her mentor had altered, and an innocent family died. She wants a galaxy where the right call and the safe call are the same call. She hasn't found it, and she's still at her desk at two in the morning looking.

On screenThin glowing read lines branch out of a target, one per possible next move, and when she's wrong they snap.

Read her notebook every page, names redacted

The tactics chair

THE TACTICS CHAIR · A chair, Abigail's

The one seat on the Orchard where she runs a hunt.

Abigail Chase in an action study: Up a gantry ladder, pulling a translator bead at the rail, and marking up a file in the tactics chair.
In action. Up a gantry ladder, pulling a translator bead at the rail, and marking up a file in the tactics chair. Action study, development art.
Tukkar Omdor, development art
Tukkar
The leader

Tukkar Omdor

Brakkan

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Funny
Orders that come out funnier than he knows: "Nobody lick the kaiju." Carves small animals out of scrap and gives them away.
Aches
His daughter Brin went through her soft year alone while he was deployed. She still asks if he's eating.
Can do
Two point three meters of plated shoulders, one armor ridge per war survived. And the Ironclad.

Won't tell you: Whose war that smooth ridge was.

Open the full file

Tukkar's the leader, a Brakkan ex-marine in his forties, two point three meters of plated shoulders with a voice that rattles the cups. Brakkans grow a new armor ridge for every war they live through, so you can read his whole career off his body. One ridge on the left shoulder has been sanded smooth.

Brakkan children go soft in their teens, when the armor comes off and takes a year to grow back, and a parent is supposed to stand guard the whole time. The oath for that year means "I hold the soft one," and it's the root of his name. His daughter Brin went through hers alone while he was deployed. She wears no armor now, on purpose, and she still asks if he's eating.

An inquiry cleared him of what went wrong in the marines, and his people didn't care. He took the loneliest job in the Compact as a penance, and then ninety-nine prisoners walked out on his first day.

He gives orders that come out funnier than he knows, such as "Nobody lick the kaiju." He carves small animals out of ship scrap and gives them away. He owns exactly one red marker, and if you borrow it you'd better have a very good reason.

On screenTukkar moves slowly and the floor reacts, and when he stops, the whole frame goes quiet.
The Ironclad

THE IRONCLAD · 14 m war-frame, Tukkar's

Grown plate by plate like a Brakkan body, with one blank shoulder plate. The plate stays blank, and nobody asks.

Tukkar Omdor in an action study: Climbing, and then the gentle part: carving a small animal out of scrap, with the red marker close by.
In action. Climbing, and then the gentle part: carving a small animal out of scrap, with the red marker close by. Action study, development art.
Nym Selum, development art
Nym
Consultant

Nym Selum

Vael

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Funny
The best manners on the ship. He says "if I may," then reads you. His margin note on one fugitive: "Overrates himself. Underrates stairs."
Aches
He can't tell you which of his two halves is him, and it frightens him more than it frightens you.
Can do
The most famous serial killer in the galaxy, now consulting. Sleeps in the brig with the door open.

Won't tell you: Why he stayed in his cell when every door was open.

Open the full file

Doctor Nym has the best manners on the ship, and he's the most famous serial killer in the galaxy. He's a Vael, tall and pale enough that you can watch the pulse in his throat, with long six-fingered hands and a surgical coat buttoned to the top.

Vael treat death as an art. At a funeral a trained composer arranges the body into a last tableau and the family hums the dead to rest. Nym was the finest composer of his generation, then a great surgeon, and then the Compact's newspapers were reviewing his crime scenes like gallery openings.

Vael have two thinking halves running side by side. His are called the Quiet, who's calm and exact, and the Hand, who wants to cut. Nym can't tell you which one is him, and it frightens him more than it frightens you, though not by much.

He sleeps in the ship's brig with the door open. He pays you a compliment right before he reads you, he says "if I may" and then does, and his notes on the board are the first thing anybody checks. "Overrates himself. Underrates stairs." When he's afraid he plays the pipe, and the translator renders the tune as "Pull the Knife and Stick It Again."

On screenHis crime scenes appear as white-framed stills, hung on the screen like paintings.

MACHINE: NONE. NYM RIDES NOTHING.

Nym Selum in an action study: Talking, playing his pipe, and working a fine tool with those long hands.
In action. Talking, playing his pipe, and working a fine tool with those long hands. Action study, development art.
Vesk Mirat, development art
Vesk
Assassin

Vesk Mirat

Ossari

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Funny
Watches soap operas and they've wrecked her. Don't talk to her while Two Ovens is on.
Aches
Her regime killed her family. She's looking for a new one without admitting it.
Can do
Makes a weapon out of whatever's in the room. In a fight her skin takes the color behind her and she's gone.

Won't tell you: What the last order the Dominion gave her was.

Open the full file

Vesk is an Ossari, small and slim, from a silent empire called the Quiet Dominion. Ossari skin changes color with every feeling, so the Dominion trains its children to hold it flat gray, and it turned her into one of the best assassins alive. She can make a weapon out of whatever's in the room.

She also watches soap operas, and they've wrecked her. Her skin flushes pink at the love scenes, goes rust orange when she's angry, and turns a soft green when she trusts you. She doesn't pause an episode for a fight. Her registry name comes from a soap heroine, and you shouldn't speak to her while Two Ovens is on.

The regime killed her family, so she walked out, and she's looking for a new one without admitting it. She's got a narrow cabin she keeps gray, a plain bed she never uses, and a ceiling vent she sleeps in. Mostly she says one word and leaves. She'll bring you soup after a bad day, and if you mention it she'll deny it.

She's afraid the family will see the soldier first, and on most days she makes sure they do.

On screenHer skin shows what she's feeling against her will, and in a fight it takes the exact color behind her and she's gone.
Hush

HUSH · A glider the size of a rowboat, Vesk's

A stealth glider that matches whatever is behind it. It blushes pink when she's happy, and she hates that.

Vesk Mirat in an action study: Anchored to the rails in a storm, hauling Abigail back from the edge.
In action. Anchored to the rails in a storm, hauling Abigail back from the edge. Action study, development art.
Lio Twil, development art
Lio
Pilot and con man

Lio Twil

Phaedrae

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Funny
Five selves, four opinions about the route, and a card trick. He talks to the empty chair.
Aches
Friendship is hard when the self who promised last night might not be the one at breakfast.
Can do
Flies the ship and runs the cons. Every self has its own palette, body and voice.

Won't tell you: Why one of those alcoves stays locked.

Open the full file

Lio flies the ship and runs the cons. He's a Phaedrae, and his people are born as a brood of selves in one body who merge into a single person when they grow up. The Twils, a family of professional crooks, stopped that on purpose, since a brood that never merges is a toolbox with a different face for every job.

So there are five of him, and he never knows who's waking up. Dash is the Charmer, tall and golden and loud. Ledger is the Planner, small and gray, and he's already counted your exits. Pip is a frightened child who's funny by accident. Vane is the traitor, sleek and dark, and nobody enjoys Vane. Lio's the tired one trying to keep all of them in the same pair of pants.

They bet against each other constantly and none of them will bet together. Ask about the route and you'll get four opinions and a card trick. His cabin has five alcoves that rotate, and he talks to the empty chair.

Friendship's hard for him, because the self who made a promise last night might not be the one at breakfast. Kellen loves him and Tukkar checks his pockets. Whoever turns up, the ship gets there.

On screenEvery self has its own color palette, body and voice, so one look tells you who's driving.
The Chorus

THE CHORUS · A pod about the size of a bus, Lio's

A racer that reshapes for whichever persona is driving. Dash flies it loud, Ledger flies it cold, and Pip hides it behind a rock.

Lio Twil in an action study: One Lio at the rail, then all five of him spread across a canvas, painting at once.
In action. One Lio at the rail, then all five of him spread across a canvas, painting at once. Action study, development art.
Kellen Nine, development art
Kellen
Gunfighter

Kellen Nine

Cultivar

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Funny
Has asked what a lunch is, what a hug is for, and why nobody told him the big light was this big.
Aches
Grown in a lab and trained for one job before he knew what a job was. Everything since is news.
Can do
Gun Fu inside arm's reach, with two pistols that only work within a hand's span.

Won't tell you: Who sang to him.

Open the full file

Kellen's a Cultivar, grown in a lab from blended genomes and trained for one job before he could have told you what a job was. He's in his late twenties, as far as anybody can count, with gold flecks in his eyes and faint seams on his skin. There's no navel and not a single scar on him, and he's never been sick.

Personal shields in this galaxy take a moment to spin up, so a shot fired from right up close gets through. He works inside arm's reach, with two pistols that only function within a hand's span of the target, and it's called Gun Fu.

He spent his whole life in a sterile facility, so everything since has been news. He's asked what a lunch is, what a hug's for, and whether the big light is up there all the time and why nobody told him it was this big. He says thank you and he means it. He has a bare white room with a skylight, and he still doesn't know what to put on the walls.

Abigail's teaching him feelings and Nym's teaching him killing, and he's a very good student. He hums a lullaby with no words.

On screenWhen he fights, a glowing threat lattice lights up the frame, every bullet path and arm and blade in one web.
Lattice

LATTICE · 9 m close-field frame, Kellen's

Two huge pistols and a cockpit that shows his threat lattice. It only works inside arm's reach of an enemy machine.

Kellen Nine in an action study: Covering a doorway, hauling a line, and drawing at the galley table. Hands off the guns for all three.
In action. Covering a doorway, hauling a line, and drawing at the galley table. Hands off the guns for all three. Action study, development art.

The family

Every pair on this ship is trouble

We built it that way.

The six Apples at the long table in the Orchard's galley, with the hunt board on the wall behind them
Dinner in the Orchard's galley after a hunt. Tukkar marks the board, Abigail writes it up, Lio passes Kellen the bread and Vesk brings the soup. Development art.
  • Abigail + TukkarShe checks for people. He decides for them. Neither has noticed how close that is.
  • Abigail + NymDevil and angel, pick your day. He can see her pulse. She can see his lies.
  • Abigail + VeskSisters who met late. Vesk is teaching her how to fall.
  • Abigail + KellenShe's the one who shows him the sky.
  • Tukkar + VeskAll heat and old damage. She hides in his shadow. He can't hide from her skin.
  • Nym + KellenMentor and student. Every lesson goes a little past comfortable.
  • Vesk + KellenWeapon siblings. They compete over everything, up to the last dumpling.
  • Lio + EveryoneA different friend to each. Dash pals with Kellen, Ledger spars with Nym, Pip hides behind Tukkar.

There's love in the mix too. One sweet and slow, one that could sink the team. We're keeping quiet about the rest.

Home

The Orchard

The Orchard, a long modular salvage hull with an orange stripe

The Orchard, development art.

A retired prison ship, now home. Long, modular, patched from salvage, with a long table in the galley and an apple tree in a pot that has no business being alive.

Read more about the ship

Home is a retired Stack prison transport, 180 meters long, built to haul a hundred inmates and barely a dozen guards. The Stack struck it off the register and Tukkar got it for a signature.

It's a long, ugly, modular salvage hull that looks added to by people who didn't talk to each other. There are twin banks of engine drums at the back, a stack of mismatched containers and tarps, an open yellow truss bay with a crane in it, and a plated nose with a rusted orange stripe. Inside the corridors are narrow, every fifth door's still labeled for a cell block, and somebody's been writing small jokes on the labels.

There are four decks:

  • Command. The bridge, Lio's seat, Abigail's tactics chair and the main screen.
  • Crew. Six berths, the galley, the lounge, the bathrooms and the medbay.
  • Cargo. The hangar, the arsenal, the machine bay, the airlock, and a hold full of Lio's souvenirs.
  • Lower. The engine room, the old cell block and the brig.

The galley's the heart of the ship, with a long table, the cork board, and a pot that's always on. At the end of the table an apple tree grows in a pot, about as tall as Abigail, and it's got no business being alive. The lounge has a sofa that fits one Brakkan or three humans and a game table with missing pieces. In the machine bay Tukkar's war-frame kneels beside Kellen's, Lio's racer sits on its pad, and Vesk's glider hangs from the ceiling. Nym rides nothing.

The ship has exactly one working speaker and six opinions about what plays on it. Vesk wins by sulking.

The ship has rules too:

  • Nobody knocks on the brig. Nym's door has never been closed.
  • Every berth is private. Lio breaks this one, and only Pip has ever been forgiven.
  • After a hunt, nobody leaves the galley until the board is updated.

Walk the decks ▸

Inside the Orchard

Abigail in her tactics chair at a wall of map screens, with Tukkar, Nym, Vesk, Lio and Kellen gathered around her
A briefing in the tactics room. Abigail works the screens from her tactics chair while the crew weighs in. Development art.
Tukkar beside a workbench, dwarfed by his Ironclad war-frame kneeling under the bay's crane
Tukkar at his bench in the machine bay, with the Ironclad kneeling on its pad. Development art.
Tukkar on a yellow gantry stepping into the open chest of the kneeling Ironclad
The Ironclad kneels so Tukkar can walk off the gantry into its open chest. Development art.
The Ironclad standing, chest open, with Tukkar upright inside at the controls, and a close view of him in the cockpit
Tukkar pilots standing up, inside the Ironclad's chest with his hands on the controls. Development art.

Friends at home

Dot

A Gelm cook who runs the Fourth Floor canteen, and the person keeping Abigail alive. She refills the beans without asking and talks about her grandson Pim, who works the docks. Every Friday a portion turns up in the ship's cold box.

Auntie Quill

She owns a noodle shop in Belo, she runs Vesk's safehouse, and she's never asked a single question. When Vesk walks in, Quill pauses the soap on the back screen. Lately the Dominion has started leaving gifts at her door.

Harbormaster Brune

He guards the gates of the Queue and hates the Stack with real commitment. He'll let the Orchard skip inspection when the soot's falling. Somebody has been moving his beacons, and he'd like a word with them. ## The Orchard Home is a retired Stack prison transport, 180 meters long, built to haul a hundred inmates and barely a dozen guards. The Stack struck it off the register and Tukkar got it for a signature. It's a long, ugly, modular salvage hull that looks added to by people who didn't talk to each other. There are twin banks of engine drums at the back, a stack of mismatched containers and tarps, an open yellow truss bay with a crane in it, and a plated nose with a rusted orange stripe. Inside the corridors are narrow, every fifth door's still labeled for a cell block, and somebody's been writing small jokes on the labels. There are four decks: - Command. The bridge, Lio's seat, Abigail's tactics chair and the main screen. - Crew. Six berths, the galley, the lounge, the bathrooms and the medbay. - Cargo. The hangar, the arsenal, the machine bay, the airlock, and a hold full of Lio's souvenirs. - Lower. The engine room, the old cell block and the brig. The galley's the heart of the ship, with a long table, the cork board, and a pot that's always on. At the end of the table an apple tree grows in a pot, about as tall as Abigail, and it's got no business being alive. The lounge has a sofa that fits one Brakkan or three humans and a game table with missing pieces. In the machine bay Tukkar's war-frame kneels beside Kellen's, Lio's racer sits on its pad, and Vesk's glider hangs from the ceiling. Nym rides nothing. The ship has exactly one working speaker and six opinions about what plays on it. Vesk wins by sulking. The ship has rules too: - Nobody knocks on the brig. Nym's door has never been closed. - Every berth is private. Lio breaks this one, and only Pip has ever been forgiven. - After a hunt, nobody leaves the galley until the board is updated.

The enemy

The Ghost

The Cenotaph, a three-kilometer war-frame

The Cenotaph, development art.

A man whose body died and whose mind lives on in a war-frame three kilometers long. We don't make you wait to meet him.

Meet the Ghost

Somebody planned the breakout, and we don't make you wait to meet him. Director Aurelian Sable ran Black Operations for the Stack. He should be dead, he isn't quite alive, and his mind now lives inside a ship-sized war-frame he grew around himself. It's called the Cenotaph, and it's three kilometers long.

The crew calls him the Ghost. We meet him in the first hunt, where he talks to Abigail like a kind old teacher who's a little disappointed in her and sure she'll do better. His warmth is the nasty part.

He thinks the whole system is past saving, and he opened the Abyss to prove it. About ten hunts carry his story. Everything else on the board can go anywhere it likes, and he'll be out there, patient, with a thousand pilots praying to him on a moon in the Goom.

Everybody knows who he is. The mystery is how anyone stops him.

The dark mirrors

Six hunters for the other side

Each Apple has an opposite number, as smart and as damaged, hunting for the other side.

Dr. Kaenthel

NOETIC · MIRRORS ABIGAIL CHASE

A disgraced Noetic neuroscientist with an enormous brain and a gentle voice, and Abigail's mirror. He understands people exactly as well as she does. She uses it to reach them. He'd like you to sit down, get comfortable, and tell him what you're afraid of, and then he goes in and rearranges it.

Sithra Ormul

KRAI · MIRRORS TUKKAR OMDOR

The former spymaster of the Iron Bureau, a frost-pale Krai who's cold-blooded in the literal sense and slow until she isn't. She's Tukkar's mirror, since she also decides what's best for people, and she does it on behalf of the state. She sleeps fine.

Ennumi

LAMENTI · MIRRORS NYM SELUM

A Lamenti psychological-warfare expert and a true empath, who feels everything you feel and has a wonderful time. She regards Nym as a kindred spirit and tells him so whenever she gets the chance. He finds this harder to take than any threat, and she can feel exactly how much harder.

Taltak

OSSARI · MIRRORS VESK MIRAT

An Ossari who stayed. She came up through the same Dominion schools as Vesk, stayed through every order, and turned out fine by the only standards she's got. On the hunt her skin runs bright red, and she has stopped bothering to hold it gray. Nobody's asked her to.

The Chameleon

PHAEDRAE · MIRRORS LIO TWIL

Lio's brother, a Phaedrae who went through the Merge by choice and came out one single, very organized person. He wears faces as tools and he doesn't argue with himself at breakfast. He thinks Lio's a waste of good material, and whenever he drops by he offers to help.

Sunday Ten

CULTIVAR · MIRRORS KELLEN NINE

A Cultivar from a rival line, grown by another power that copied the program that made Kellen, and then built up further with machine implants. He has the same gift at close range and none of the doubt. Sunrises have never come up with him, and he's never drawn anybody anything.

The Gray Syndicate

Those six work for a secret alliance of power brokers and former intelligence officers who protect the escapees to keep a hidden order running above the Compact's borders. Nobody's sure how far up it goes.

The Syndicate's favorite trick is the loud decoy. It seeds wild theories across the galaxy, about a faked moon landing or a doomsday planet or who really runs the banks, and the Apples chase the silly one. When they finally find the truth, it's usually small, and a lot sadder.